Cubic Character

Game prototype 3D characters

No alt defined Character sketches

Hippolyte approached me to help create 3D characters for a game prototype he was developing. With a clear brief and vision already in place, my role was to bring his concept to life through 3D rigging and base animations.

No alt defined 3D draft turn around

A key challenge was ensuring the characters could be customized, with interchangeable elements like clothing and hairstyles. Since the project was still in its prototype phase, I focused on building a simple MVP customization system to validate functionality within Godot.

video
video